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Russian checkers rules
Russian checkers (Russian draughts) is a game for two players on an 8x8 board with 12 checkers each. You win by capturing or blocking all of your opponent's checkers, and you must capture whenever you can.
- Players
- 2
- Board
- 8x8, 12 checkers each, dark squares only
- Goal
- Capture or block all enemy checkers
- Move timer
- No timer per move, 5 minutes idle guard
On this page
What Russian checkers is
Russian checkers is a board game with no dice and no hidden cards. Only your moves decide the result. It is played on the dark squares of an 8x8 board, and it is a different game from the international 10x10 version.
A rule that surprises many beginners: you can choose any capture you like. There is no "capture the most" rule. You can play it free in Telegram: open our bot, tap Play and pick Checkers.
Players and board
Two players use an 8x8 board and 12 checkers each. Only the dark squares are used, and the bottom-left square is dark. White sits at the bottom, starts on the three nearest rows, and moves first. Then you take turns.
In this guide the columns are the letters a-h from left to right, and the rows are the numbers 1-8 from White's side. The square a1 is the dark corner at the bottom left. There is no timer on each move, but if you make no move for 5 minutes, you lose.
The goal
Capture all of your opponent's checkers, or leave them without a legal move. If your opponent has no move on their turn, because all their checkers are captured or blocked, they lose. You also win if your opponent resigns.
How a game works, step by step
- Set upEach player puts 12 checkers on the dark squares of the three nearest rows. White moves first.
- Move a manA man is an ordinary checker. It moves one square diagonally forward onto an empty dark square, and never backward.
- Capture by jumpingYou capture by jumping over an enemy checker and landing on the empty square right behind it. A man captures in all four diagonal directions, backward too.
- Capture is mandatoryIf you can capture, you must capture. This is called forced capture. If several captures are possible, you may choose any checker and any line. There is no rule that forces you to take the most checkers.
- Finish what you startedIf you can keep capturing after a jump, you must keep going. The whole chain is one move. Captured checkers leave the board only after the move ends, so you cannot jump over the same checker twice. This is the Turkish strike.
- Crown a kingA man that reaches the last row is crowned and becomes a king. This is crowning. White is crowned on the top row, the opponent on the bottom row.
- Crown during a captureIf a man reaches the last row in the middle of a capture, it becomes a king at once and keeps capturing as a king in the same move.
- The flying kingThe king is a flying king. It moves along a diagonal any number of empty squares, forward and backward. To capture, it jumps over one enemy checker and may land on any empty square behind it. If from some of these squares it can capture again, it must land on one of them.
- End of the gameYou win when your opponent has no legal move or resigns. A draw happens when each player has made 15 moves in a row with kings only, with no captures and no man moves, or when the same position occurs for the third time.
The detailed rules of captures, with more positions, are in How captures work in checkers.
A worked example
Suppose White has a man on c3. Black has men on d4 and f6. The squares e5 and g7 are empty.
White to move. The man on c3 can jump over d4 and land on e5. That is a capture, so White must capture.
From e5 the same man sees the black man on f6 with the empty square g7 behind it. White must continue: it jumps over f6 and lands on g7. The two jumps are one move.
Both black men are removed after the move ends. The chain stops on g7 because no further capture is possible from there.
A man also captures backward. A White man on e5 with a black man on d4 and an empty c3 could jump back over d4 to c3.
The position is made up to show the rule. In a real game you must also check what your opponent can capture after your move.
Strategy tips for beginners
- Before every move, ask what you will be forced to capture, and where your checker lands. Forced capture is the main tactical tool in the game.
- Count before you trade. If you are ahead in checkers, trades usually help you. If you are behind, they usually hurt.
- Keep a few checkers on your back row as long as you can. An empty back row gives your opponent an easy path to a king.
- Offer a checker only when the forced capture leads your opponent into a worse position, such as a chain you can answer.
- Be careful with a new king. Capture is mandatory for kings too, so check where it lands before you send it into a fight.
- Keep your checkers close together. A checker cannot be jumped when its own checker stands on the square right behind it.
- Remember the draw rules. The same position for the third time, or 15 king-only moves by each side without a capture, ends the game in a draw.
Checkers has no luck, and these tips do not decide every game. A stronger player will usually find better moves.
Common mistakes
- Moving a man backward. A man only moves forward, but it can capture backward.
- Missing a forced capture, or stopping in the middle of a chain.
- Trading checkers without counting what is left on each side.
- Moving all the back-row checkers early and letting the opponent crown a king.
- Leaving a king where a forced capture pulls it into a trap.
Frequently asked questions
Is capturing mandatory in Russian checkers?
Yes, you must capture whenever you can. If several captures are possible, you may choose any of them, because there is no "capture the most" rule.
Can a man capture backward in Russian checkers?
Yes, a man captures in all four diagonal directions, backward too. It only moves forward when it does not capture.
How does a king move in Russian checkers?
The king is a flying king: it moves along a diagonal any number of empty squares, forward and backward. It captures from a distance and may land on any empty square behind the captured checker.
What happens when a man reaches the last row during a capture?
It becomes a king at once and keeps capturing as a king in the same move, if a capture is available.
How does a game of Russian checkers end in a draw?
A draw happens after 15 moves in a row by each player with kings only and no captures, or when the same position occurs for the third time.