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Chess rules for beginners

Chess is a game for two players on an 8x8 board, and the goal is to checkmate the opponent's king. This page shows the setup, how every piece moves, the special moves and how a game ends.

Updated:

Players
2
Board
8x8 squares, 16 pieces each
Goal
Checkmate the opponent's king
Move timer
No timer per move, 5 minutes idle guard
On this page

What chess is

Chess is a board game with no dice and no hidden information. You and your opponent take turns, and only your moves decide the result. It is a game you can learn in a few minutes and keep learning for years.

You can play free in Telegram: open our bot, tap Play and pick Chess. The game shows the legal moves of each piece, so you cannot make a wrong move by accident.

Board and setup

The board has 8x8 squares. The columns are the letters a-h from left to right, and the rows are the numbers 1-8 from White's side. White sits at the bottom and moves first, then you alternate. The game assigns the colors when it starts.

Each player has 16 pieces. The back row holds, from left to right for White: rook, knight, bishop, queen, king, bishop, knight, rook. Eight pawns stand in front of them. The queen always starts on a square of her own color: white on a light square, black on a dark one.

There is no timer on each move, and no countdown on screen. But if you make no move for 5 minutes in a row, you lose. Stay at the table while a game is on.

The goal

Put the opponent's king in checkmate. The king is never captured: the game ends first. Resigning is a loss for the player who resigns. If nobody can force a mate, the game ends in a draw, and the next sections explain how.

How the pieces move, step by step

  1. PawnA pawn moves forward one square, or one or two squares from its starting position. It captures one square diagonally forward, not straight ahead. If a piece stands right in front of it, it cannot move forward. Pawns never move backward.
  2. KnightThe knight moves in an L shape: two squares in a straight line and one to the side. It is the only piece that jumps over other pieces.
  3. BishopA bishop moves diagonally any number of empty squares. It always stays on squares of one color.
  4. RookA rook moves in a straight line, forward, backward, left or right, any number of empty squares. It does not jump over pieces.
  5. QueenThe queen moves like a rook and a bishop combined. She is the strongest piece, so protect her.
  6. KingThe king moves one square in any direction. He cannot step onto a square attacked by an enemy piece, and the two kings can never stand next to each other.
  7. CapturingYou capture by moving a piece onto the square of an enemy piece, which leaves the board. You cannot capture your own pieces.
  8. Check, mate and stalemateA check is an attack on the king. On your next move you must remove it: move the king, block the line of attack, or capture the attacking piece. If none of these works, it is checkmate. If the player to move has no legal move but is not in check, it is stalemate, and the game is a draw. A move that would leave your own king in check is not allowed.

Three special moves

  • [Castling](glossary#castling): the king moves two squares toward a rook, and the rook jumps to the square next to him. It is one move. It is allowed only if neither the king nor that rook has moved yet, the squares between them are empty, the king is not in check, and he does not pass through an attacked square. In the game you castle by moving the king two squares.
  • [En passant](glossary#en-passant): if an enemy pawn jumps two squares and lands next to your pawn, you can capture it as if it had moved only one square. You have this right on the next move only.
  • [Promotion](glossary#promotion): a pawn that reaches the last row becomes a queen, rook, bishop or knight. You choose, and most players pick the queen.

How a game is drawn

  • Stalemate: the player to move has no legal move and is not in check.
  • The same position occurs for the third time.
  • Each player has made 50 moves without a capture or a pawn move.
  • Neither side has enough pieces left to give checkmate.
  • Both players agree to a draw. You offer, your opponent accepts or declines.

A worked example

The first moves of a common opening

1. e4: White moves the pawn from e2 two squares forward to e4. This opens lines for the queen and the f1 bishop and takes space in the center.

1... e5: Black answers with the same move, the pawn from e7 to e5.

2. Nf3: White's knight jumps from g1 to f3 and attacks the black pawn on e5. "N" is the letter for a knight.

2... Nc6: Black's knight jumps from b8 to c6 and protects the pawn on e5.

3. Bb5: White's bishop moves along the diagonal from f1 to b5. The path e2, d3, c4 is empty because the e-pawn has moved. The bishop now attacks the knight that protects e5. This opening is often called the Ruy Lopez.

A very short checkmate (the "fool's mate")

1. f3 e5: White moves the f-pawn one square, and Black plays e5.

2. g4 Qh4: White moves the g-pawn two squares, a bad move. Black's queen goes from d8 to h4 along the diagonal d8-e7-f6-g5-h4.

The queen on h4 attacks the king on e1 along the diagonal h4-g3-f2-e1. White cannot capture the queen or block on g3 or f2, and the king has no safe square. It is checkmate in two moves.

Real opponents rarely allow this mate. It shows why you should check what your opponent attacks after every move.

Strategy tips for beginners

  1. Before each move, check whether the piece you move or any other piece becomes attacked without protection. Leaving a piece hanging is the most common beginner mistake.
  2. Ask what your opponent wants with their last move. Many players only look at their own plan.
  3. Develop your knights and bishops first. A queen brought out in the first moves gets chased by smaller pieces.
  4. Castle early. A king in the center is in the most danger, and castling also brings a rook into play.
  5. Fight for the center with your pawns and pieces. Central pieces reach more squares.
  6. Use piece values as a rule of thumb for trades: pawn 1, knight 3, bishop 3, rook 5, queen 9. Trading pieces of equal value is fine. Giving a queen for a rook and a pawn loses material.

Piece values are a guide and do not decide every position. A strong attack can be worth more than material.

Common mistakes

  • Leaving a piece attacked and unprotected.
  • Moving the queen out early and losing time when she is chased.
  • Never castling, so the king stays in the center.
  • Forgetting that a pawn captures diagonally, not straight ahead.

Frequently asked questions

How do you win a game of chess?

You win by checkmate: the opponent's king is attacked and has no way to escape. You also win if your opponent resigns or makes no move for 5 minutes.

Who moves first in chess?

White moves first, and then the players alternate. White sits at the bottom of the board.

What is the difference between checkmate and stalemate?

In checkmate the king is attacked and cannot escape, so the player loses. In stalemate the player to move has no legal move but the king is not attacked, so the game is a draw.

When can you castle?

You can castle when neither the king nor that rook has moved, the squares between them are empty, the king is not in check, and he does not pass through an attacked square.

How can a chess game end in a draw?

A chess game is drawn by stalemate, by the same position occurring for the third time, by 50 moves without a capture or a pawn move, by insufficient material to give checkmate, or by agreement.

Terms used here